Comm100 Products:
Deoditoo Blokks
Deoditoo BattleShip
SOLITARY GAME Blokks can beplayed by one or two players. In both cases, the goal of the play is to do the utmost of points by eliminating all the pawns. As a solitary, the 10 best scores are recorded. At the beginning of the play, the pawns of four different colors (red, blue, yellow and green) are arranged on the checker work in a random way. When you click on a pawn, you eliminate not only the touched pawn but also all the pawns from the same color which touch this pawn by one on its sides, and so on for the other pawns which touch the latter. By intelligently eliminating the pawns on the checker work it is thus possible to eliminate from only one blow several tens of pawns; and it is the goal of the play besides. The calculation of the points at the time of a blow is carried out in a following way: With each turn, a timer lets decrease 30 seconds an initial time. The value of a point is calculated according to this timer; thus if your point is worth 5 at the beginning of turn, it is worth nothing any more but 2 at the end of 20 seconds. At the end of thirty seconds, the value of your point will be null. The less you thus waste time to reflect to eliminate your pawns, and the higher the value of your point is. Attention however: it is also necessary to take into account the number of pawns eliminated by blow, because the calculation of the score of each blow is done by multiplying the number of pawns eliminated at the time of the blow by not only the value of the point at the time of the catch, but also by the number of less eliminated pawns one. For in love ones with the formulas, the counting of the points = (VP * (NB * (NB-1))) where NB is the number of pawns eliminated at the time of the same blow and where VP is the value of the point at the time of the play. PLAY BY 2 PLAYERS The rule of the game is similar for a part between two players, with the difference which each player twice plays one after the other of continuation. The counting of the points is similar. And it is that which has the best final score which is declared victorious. NB: When a column of the play is empty pawns, the following columns are brought back towards the left of a box to each turn until filling the vacuum. Thus, if these are two consecutive columns which release their pawns at the time of a blow, it is necessary to await the two following blows so that the vacuum is really filled. It is thus a data essential to integrate in its strategy of play. HIGHSCORES A system of High Scores decorates the play. Be the first to use the fine strategy of the play to place you in head. Software planned for Windows XP, a recent processor, 64 minimum Mo of RAM. A connection Internet is necessary for the recording of the licence.