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 Deoditoo Parsifal

Deoditoo Parsifal

10.00€

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Deoditoo Parsifal

10.00€


The card deck of Parsifal contains 52 traditional charts, of which 20 are turned over to the visible departure face on the plate of play and 32 settings in shoe hidden face. The goal of the play is to obtain the best score by eliminating the maximum of charts being reproduced on the plate from play by a displacement of those according to very precise rules' and by cumulating various no-claims bonus. A part finishes when there are no more charts to move or that assigned time (20 minutes) is exhausted. A bar of progression indicates remaining time.

To move a chart on another, it is necessary that the chart taken is adjacent with that on which it must be posed, and which the “Figure” or the “Color” of the 2 charts concerned is identical. When a chart is placed successfully on another chart, the chart of lower part is removed play, a chart coming from the shoe then comes automatically to replace hidden face the moved chart and the score of the player is immediately incremented. With each successful displacement, the points being added to the score of the player are calculated as follows: The “point Been worth " (Fixed at 20 at the beginning of the play, the value of this one decrease each minute of a unit) multiplied by the two No-claims bonus of the play.

BONUS 1:
It is the figure on the right corresponding to the visible figure of the window of the No-claims bonus (cf. Illustration opposite). It is incremented of 1 unit at the end of a successful displacement. It climbs rather quickly, but ATTENTION, it is decreased by half when you click on a chart hidden face coming from the shoe to make it visible on the plate of play.

BONUS 2:
It is the figure on the left corresponding to the visible figure of the window of the No-claims bonus. It is incremented of 1 unit each time you alternate a displacement APPEARS and a COLOR displacement: thus, if you move a King on another King (“figure”), and that with next displacement, you make Cœur on Heart (“Color”), No-claims bonus 2 takes a unit. And so on as long as you do not cease alternating. ATTENTION, No-claims bonus 2 takes again its initial value of 1 when you either broke alternation FIGURE-COULEUR or COULEUR-FIGURE, or clicked on a chart hidden face coming from the shoe to make it visible on the plate of play. It is obvious that while using of an effective strategy, the scores can fly away. A player having alternated his displacements on 8 blows without turning over only one back of chart multiplies the value of sound “not been worth” by 72 (Bonus1=9 * Bonus2=8) for the following blow!

With your plays ! Discover with happiness this new “Patience”, this success where the chance is only the modest share of a play where quickness of mind , the tactical intelligence and the anticipation of the blows have the master word rather.

Software for PC running Windows XP. An Internet connection is necessary for the initial licence registration.

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